The Circle is one of the new Guilds created by the schism of the College. Members of the Circle belong to the Schools of Earth, Air, Fire, Water, General and Light. The Circle would also admit the School of Darkness and Spellswords, if they were to request entry.
Mages from the School of Darkness and Spellswords are never expected to join the Circle. That the Circle Guild has made provision for these Schools to join is more of an indication of their world view. Members of the Circle believe that the study of magic is the most important goal that anyone can have and secondary considerations (such as the Shadow Master goal of seeking to take over the world and the Spellsword dedication to protecting Elves) are completely unimportant.
Members of the Circle believe that the true way to discover the deepest secrets of magic is to learn as much about all the Schools as possible. Though each Mage is restricted by the rules of magic to only a few Schools, members work within this restriction to learn as broad a knowledge as possible. Some members also take the view that this ideal of a broad knowledge should be extended beyond just magic, though the Circle does not require this.
Members of the Circle and members of the Towers both agree that all Schools of magic are equal, but they disagree on the method of pursuing the study of the deeper mysteries.
Kingdom: Arch Wizard Madrigor, High Wizard of General magic. The Circle is run by the Council, and Arch Wizard Magridor is its current Leader.
Barony Van Heusen:
A starting character can join the guild immediately.
A non-starting character can join the guild immediately. Membership is open to all who qualify and who wish to learn about magic.
A member of the Circle must
has a total spell level of
(4 × 1) + (2 × 2) + (2 × 3) + (1 × 4) + (1 × 5) = 23
Thus he must have at least a total of 12 spell levels in all the other Schools he can cast from.
For example, a Circle Fire Mage with a Magic Ritual (Fire) skill of 4 must have at least a total of 2 skill levels in Magic Ritual skills for the other Schools.
10%
A member of the Circle has access to
A member of the Circle gains the following bonuses.
Example: Cerchio, a Circle Fire Mage, is targeted by a Weaken Will 1 and can see the enemy Water Mage casting a follow up spell. He quickly casts a Fire Dart 8, using the vocals for the spell as normal, but ending with “Dispel Magic 2 : Weaken Will 1” instead of “Fire Dart 8”.
Example: As a Fire Mage, Cerchio has the following Schools by default:
Fire: +0
Earth: +1
Air: +1He’s also learnt the General spell “Spell Immunity”, which makes the General School his fourth School.
Fire: +0
Earth: +1
Air: +1
General: +2At Guild Rank 15, Cerchio cannot reduce his Earth spells by one level as he has not yet learnt any, so he decides to reduce his General spells by one level. Any new General spell he learns will be treated as only one level higher. At Guild Rank 30, Cerchio has not learnt any further general spells, but can still reduce his General spells by one level again and at Guild Rank 45 he applies the bonus to the School of Light (as he’s learnt Dazzle 1 from that School). This makes his Schools and levels
Fire: +0 (initially +0)
Earth: +1 (initially +1)
Air: +1 (initially +1)
General: +0 (initially +2)
Light: +2 (initially +3)
Example: At Guild Rank 50, Cerchio gains the ability to learn spells from the School of Water, which makes his Schools and levels
Fire: +0 (initially +0)
Earth: +1 (initially +1)
Air: +1 (initially +1)
General: +0 (initially +2)
Light: +2 (initially +3)
Water: +4 (initially +4)