The Demon Hunters are a loosely aligned coalition of various groups who share a goal of driving out Demons from the Kingdom and the entire plane and eliminating knowledge of Demonology from the world. They have strong connections with the Temple of Order, Tower of General Magic and Temple of Balance, but a strained relationship with the Temple of Freedom.
Guild views are split on the summoning of other creatures. Some view elementals and avatars as just as great a potential menace as Demons, just extraplanar predators in another form, but the ability to summon such beings is too entrenched in the Ceremonial and Ritual teachings of the Paths, Schools and their relevant Guilds for such views to make any political headway.
Kingdom:
Barony Van Heusen: Demon Hunter Naismith
A starting character can join the guild immediately.
A non-starting character must prove their worth before joining the Demon Hunters. The usual test is for the character to defeat a Demon of higher Rank, or by destroying many Demon with total Ranks exceeding twice the character’s Rank. Only after proving their devotion are they inducted as full members of the Demon Hunters. The Character Ref will decide if/when they are ready.
A member of the Demon Hunters must
10%
A member of the Demon Hunters has access to
A member of the Demon Hunters gains the following bonuses.
Example: Naismith, a a Guild Rank 22 Demon Hunter has 2 natural Willpower, his Demon Hunter bonus gives him an extra 2 Willpower added to Dismiss Demon. This gives him a combined 4 Willpower added to Dismiss Demon, but this is still halved as usual to 2. Hence he could cast:
Dismiss Demon 1 as Dismiss Demon 2.
Dismiss Demon 2 as Dismiss Demon 4.
Dismiss Demon 3 as Dismiss Demon 5 etc.
Anything that looks like this is a restricted casting that needs requesting from the Character Ref. In addition, your character must be of the minimum rank indicated before they can learn the casting.
Low Level | |||||
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | |
Dismiss Demon 1 | Dismiss Demon 2 | ||||
Detect Demon 1 | Detect Demon 2 | Detect Demon 3 | |||
High Level | |||||
Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
15 | 20 | 30 | 40 | 55 | 70 |
Dismiss Demon 3 | Dismiss Demon 4 | Dismiss Demon 5 | |||
Mass Dismiss Demon 1 | Mass Dismiss Demon 2 | Mass Dismiss Demon 3 | |||
Range: 20’
Duration: Instantaneous
Type: Offensive
Target: Demon
Resisted By: Willpower
Effect:
The targeted Demon is immediately returned to its home Plane if it fails to resist.
Range: 20’
Duration: Instantaneous
Type: Offensive
Target Area (10’ Radius)
Resisted By: Willpower
Prerequisite: Dismiss Demon <n>
Effect:
The caster nominates a point (which may be a person, object or anything else equally obvious) and every demon within 10’ is targeted by a Dismiss Demon <n>.
Range: Self
Duration: 15 minutes
Type: Informational
Target: Area
Effect:
For Detect Demon 1:
For Detect Demon 2:
For Detect Demon 3:
Example: Naismith casts Detect Demon 2, before encountering 2 Fire Demons and an Earth Devil. He calls “Recognise Demon Mastery”. The monsters reply Dextrous Fire Demon and Tough Earth Devil appropriately.
Later once they have been killed, while standing within 10’ of the Earth Devil he calls “Detect Demon”. The Earth Devil responds “Yes” as he will regenerate.