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Undead

Both intelligent and unintelligent Undead have Character Points based on their rank which they can spend on their particular Skill Table. However, In addition they may also use the points to gain powers from the following list.

Innate Death Miracle (“Learn Miracle” Skill Cost x 5)

The Undead gains the ability to use the Death Miracle at will. The relevant “Learn Miracle” Skill Cost is that of a Priest of the Undead’s original race. So an Undead created from a Human would use the Human Priest cost, an Undead created from an Ogre would use the Large Humanoid Priest cost, etc.

As with the usual method of learning miracles, lower level ones must be learnt before higher level ones.

Note that some of the miracles are equivalent to other Undead powers (and the latter are normally cheaper).

A Death Miracle cannot be bought Innately that would heal the undead.

Some examples for a Human Undead…

  • Drain Life 8: 10 (Drain Life 4) + 20 (Drain Life 8) = 30 Points.
  • Cause Disease 0: 30 Points.
Innate Necromantic Spell (“Learn Spell” Skill Cost x 5)

The Undead gains the ability to use the Necromantic Spell at will. The relevant “Learn Spell Skill Cost is that of a Mage of the Undead’s original race. So an Undead created from a Human would use the Human Mage cost, an Undead created from an Ogre would use the Large Humanoid Mage cost, etc.

As with the usual method of learning spells, lower level ones must be learnt before higher level ones.

Note that some of the spells are equivalent to other Undead powers (and the latter are normally cheaper).

A Necromantic Spell cannot be bought Innately that would heal the undead.

Some examples for a Human Undead…

  • Animate Dead 4: 15 (Animate Dead 2) + 30 (Animate Dead 4) = 45 Points.
  • Flesh Rot: 15 Points.
  • Paralysis 2: 15 (Paralysis 1) + 45 (Paralysis 2) = 60 Points
Regeneration (15 points)

One minute after the Undead is killed, it will rise up again with full Life points. Each Regenerate ability works only once, thus to create a skeleton which regenerates twice requires the regenerate ability to be chosen twice.
When an Undead Regenerates its Mana/Standing remains on what is was when it ‘died’. Also any spells/miracles that were cast on it before it ‘died’ remain in effect, unless stated otherwise (e.g. Control/Turn Undead).

Incorporeal (40 points)

The Undead has no solid form and cannot do Normal damage, though in turn it cannot be harmed by Normal damage.

An Incorporeal Undead can make itself Invisible at will, only being detectable by Detect Undead. The Incorporeal Undead can attack and remain invisible.

An Incorporeal Undead only has Life points (it doesn’t have any Body points). It cannot be harmed by spells/miracles that only do Body damage e.g. Drain Wounds, Shocking Grasp. When a spell/miracle does both Body and Life Damage e.g. Fire Dart, only the Life damage affects the undead.

Immunity to Normal Damage (40 points)

This is the same as the Immunity to Normal Damage Necromantic Spell and bought using the same rules above for Innate Necromantic Spells, except for 40 points instead of their original race’s base cost.

Drain Life <n> (5 x (level + 1) points)

This is the same as the Drain Life Death Miracle and bought using the same rules above for Innate Death Miracles, except at a base cost of 5 x (level + 1) instead of their original race’s base cost.

So, Drain Life 4 costs 5, Drain Life 8 costs 10, Drain Life 14 costs 15, etc.

Unholy Strike <n> (5 x (level + 1) points)

This is the same as the Unholy Strike Death Miracle and bought using the same rules above for Innate Death Miracles, except at a base cost of 5 x (level + 1) instead of their original race’s base cost.

So, Unholy Strike 0 costs 5, Unholy Strike 1 costs 10, Unholy Strike 2 costs 15, etc.

The Undead can only deal this damage with his hands. To be able to cause Unholy damage through any weapon, Unholy Strike must be bought as an Innate Death Miracle using the rules above.

Fear <n> (5 x (level + 1) points)

This is the same as the Fear Death Miracle and bought using the same rules above for Innate Death Miracles, except at a base cost of 5 x (level + 1) instead of their original race’s base cost.

So, Fear 1 costs 10, Fear 2 costs 20, etc.

No Normal Damage (-2/point of Normal damage.)

The Undead does no normal damage. This effectively lowers the points spent on the Undead by the above amount, which can be used on another power or skill.

Example: An Ogre Zombie is created which usually does 4 points of Normal damage (Ogre’s have Strength, so Ogre Zombies have Double Strength). If “No Normal Damage” is bought, 8 CPs are regained.

Power Armour (10 x level points)

The Undead gains 1 point of Power Armour each time this skill is bought.

Resistance (Half Willpower CP cost (rounded down))

Levels of Resistance are added to the Undead’s Willpower when resisting Turn Undead/Destroy Undead miracles or effects.

Example: A Human Skeleton uses the Human Warrior skill table and can learn Willpower 1 for 9 CPs and Resistance 1 for 4 CP. Against all mental effects it has a Willpower of 1, but against Turn Undead it has an effective Willpower of 2.