The Guild of Artificers comprises people dedicated to creating magical/miraculous items. Individual members craft items for many different reasons, but the Guild as a whole is mostly apolitical, which has greatly contributed to its success. Members are expected to put aside their differences and work together for the common good.
Kingdom: High Artificer Smith
Barony Van Heusen: Artificer Dremel
A starting character can join the guild immediately.
A non-starting character must prove they can construct a magical/miraculous item before being allowed to join the guild.
A member of the Artificers must
20%
A member of the Artificers has access to
A member of the Artificers gains the following bonuses.
Example: Normally the Quality of a Potion limits the level of effect that can be embedded are:
Ubiqutious: 0 – 4
Common: 5 – 9
Superior: 10 – 14
Masterwork: 15 – 20
Legendary: 21+When Artificer Ylevn learns
Enchant Item(Earth) 1
Enchant Item(Fire) 0
Consecrate Item(Freedom) 1she chooses to improve her expertise in Potions. This means that, for her, the limits on the level of effect are:
Ubiqutious: 0 – 9
Common: 5 – 14
Superior: 10 – 20
Masterwork: 15 – 25
Legendary: 26+After improving her skills to
Enchant Item(Earth) 2
Enchant Item(Fire) 1
Enchant Item(General) 1
Consecrate Item(Freedom) 1
Consecrate Item(Life) 0she can choose to further improve her skill with Potions, or choose a different magic item type.
Example: A Daily item requires a superior item to make, which allows 1 effect to be embedded in it. Dracen has improved his expertise in Daily items once. This means that Dracen can treat this superior item as effectively a masterwork item and embed 2 effects in the item. They could not use a common item to embed the effect into.