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School of Darkness (New)

The School of Darkness is exclusive to Drow, who do not teach their secrets to outsiders. Its spells manipulate darkness, both real and in the minds of others. Some of the spells can only be cast during the night or underground, and thus this School becomes significantly weaker during the day.

Low Level
Level 0 Level 1 Level 2 Level 3 Level 4
Dark Extinguish
Blindness 1 Blindness 2
Darksight
Shadow Merge
Shadow Blink 0 Shadow Blink 1 Shadow Blink 2
Dark Dart 2 Dark Dart 4 Dark Dart 6 Dark Dart 8
Shadow Blade 0 Shadow Blade 1 Shadow Blade 2 Shadow Blade 3 Shadow Blade 4
Dark Skin 1 Dark Skin 2 Dark Skin 3 Dark Skin 4 Dark Skin 5
Weakness Double Weakness
Dark Entangle Shadow Web Double Dark Entangle Shadow Web
Fear 1 Fear 2
High Level
Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
Blindness 3 Blindness 4 Blindness 5
Mass Blindness 1 Mass Blindness 2 Mass Blindness 3
Advanced Darksight
Shadow Blink 3 Shadow Blink 4 Shadow Blink 5
Dark Dart 10 Dark Dart 12 Dark Dart 14 Dark Dart 16 Dark Dart 18 Dark Dart 20
Shadow Blade 5 Shadow Blade 6 Shadow Blade 7 Shadow Blade 8 Shadow Blade 9 Shadow Blade 10
Dark Skin 6 Dark Skin 7 Dark Skin 8 Dark Skin 9 Dark Skin 10 Dark Skin 11
Triple Weakness Quadruple Weakness Quintuple Weakness
Triple Dark Entangle Shadow Web Quadruple Dark Entangle Shadow Web Quintuple Dark Entangle Shadow Web
Mass Dark Entangle Shadow Web Mass Double Dark Entangle Shadow Web Mass Triple Dark Entangle Shadow Web
Fear 3 Fear 4 Fear 5
Mass Fear 1 Mass Fear 2 Mass Fear 3
Dark Extinguish

Range: 20’
Duration: Instantaneous
Type:
Target: Light
Effect:
This will extinguish a natural fire up to the size of a torch Ignite or the Light/Lantern spell or salves thereof.
It will not extinguish the Ignite spell.

Blindness <n>

Range: 20’
Duration: 15 minutes
Type: Offensive, Sight
Target: Person
Resisted by: Willpower
Effect:
A target character who fails to resist is struck blind.

Mass Blindness <n>

Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Area (10’ Radius)
Resisted by: Willpower
Prerequisite: Blindness <n>
Effect:
The caster nominates a point (which may be a person, object or anything else equally obvious) and everyone within 10’ is targeted by a Blindness <n>.

Darksight

Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
For 15 minutes the target can see perfectly well, even if blinded or within magical darkness. In addition, the target can see through Displacement, Mirror Image, Invisibility and related effects. When attacking the target can modify the call with “Darksight” to indicate that the attack will ignore the above effects.

Example: “Darksight 6 Dark 8”

Example: “Darksight Dark Dart 10”

Darksight only works in darkness.

Advanced Darksight

Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
As Darksight, but in addition, the target can see through Advanced Invisibility.

Shadow Merge

Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
The target’s body and possessions turn into shadow. This has the following effects:

  • They are effectively non-detectable by non-magical means.
  • They are immune to Normal damage.
  • They take Power damage (additionally Sun Dart’s do double damage and if exposed to light they take 1 Life Point damage per 10 seconds).

The Shadow Merge ends if any of the following conditions are met:

  • They move.
  • They make an attack.
  • They cast a spell/miracle (including activating an item).

Shadow Merge only works in darkness or in shadows.

Shadow Blink <n>

Range: Self
Duration: Instantaneous
Type: —
Target: Person
Effect:
Shadow Blink 0 moves the target instantaneously from one shadow to another. The target must shout “Shadow Blink – Time Freeze”, and can then walk 10 paces (normal walking steps) in a straight line to another patch of darkness or shadow. They cannot walk through anything or anybody and their facing remains unchanged, but they can stop before taking the full 10 paces if they are in an area of darkness or shadow.

Shadow Blink <n> allows <n> options to be chosen from the following list:

  • Increase distance by 10 paces (can be taken multiple times)
  • Take an additional character (can be taken multiple times). The additional character(s) must touch the caster. The caster must go with the character(s).
  • Go through solid objects
  • Change facing at the start
  • Change facing at the end

Shadow Blink only works in darkness or in shadows.

Dark Dart <n>

Range: 20’
Duration: Instantaneous
Type: Offensive, Elemental
Target: Person
Resisted By: Power Armour, Dexterity
Power: Dark
Effect:
Dark Dart’s effects vary depending on the amount of daylight:

  • Day (or in Light): causes <n-2> points of Power damage to every location of the target and <n-2> Life Point damage
  • Dusk: causes <n> points of Power damage to every location of the target and <n> Life Point damage
  • Night (or in Dark/Shadows): causes <n+2> points of Power damage to every location of the target and <n+2> Life Point damage

Dark Dart 0 does nothing.

The spell vocal should end with the words “Dark Dart <n(+-2)>” to indicate the damage and the caster should point at the targeted character.

Shadow Blade <n>

Range: Touch
Duration: 15 minutes
Type: Protective (Weapon)
Target: Weapon
Power: Dark
Effect:
Shadow Blade can be cast on any weapon, its effects vary depending on the amount of daylight:

  • Day (or in Light): adds <n-1> Power damage
  • Dusk: adds <n> Power damage
  • Night (or in Dark/Shadows): adds <n+1> Power damage

Shadow Blade -1 still remains in effect, but does nothing.

Shadow Blade 0 causes no additional damage, but does protect the weapon from being melted, warped or otherwise destroyed by magical means.

The call upon a successful hit is “Dark <n(+-1)>”, if the weapon is doing additional damage.

Dark Skin <n>

Range: Touch
Duration: 15 minutes
Type: Defensive
Effect:
Dark Skin <n> wraps the target in living darkness, giving him <n> points of Normal protection. In darkness, the recipient of this spell also gains <n> / 2 (round down) points of Power protection.

<Strength> Weakness

Range: Touch
Duration: 15 minutes
Type: Offensive
Target: Person
Resisted by: Strength
Effect:
Drains the target of Strength/Double Strength/Triple Strength/Quadruple Strength/Quintuple Strength. A target who drops below normal Strength collapses. Such a target may not cast any spells or miracles (but can activate items) and can only move at a slow crawl. Weakness effects are not cumulative.

<Strength> Dark Entangle Shadow Web

Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Person
Resisted by: Strength, Radiate, Light
Effect:
Dark Entangle Shadow Web forms grasping hands from the darkness around the target, entangling webbing all locations that are in darkness.

If the target has Strength at least equal to the strength of the Dark Entangle Shadow Web (i.e. Strength for Dark Entangle Shadow Web, Double Strength for Double Dark Entangle Shadow Web, etc.) he can break the hold in 5 seconds per location. This increases for 5 seconds per level of strength the character does not have. Further castings of Shadow Web whilst webbed reset this duration. ( i.e. A character with both feet held can break the hold in 10 seconds Titus is hit by Double Shadow Web and has Strength. He takes 10 seconds to break free).

Any bright light, such as from a Light/Lantern spell (but not Ignite) shone on the entangled target, reduces the Dark Entangle Shadow Web by one level of Strength (Dark Dark Entangle Shadow WebDark Entangle Shadow Web etc.).
N.B. An arm with a Light/Lantern spell running is automatically released from a Dark Entangle Shadow Web.

Dark Entangle Shadow Web only works in darkness or in shadows.

Mass <Strength> Dark Entangle Shadow Web

Range: 20’
Duration: 15 minutes
Type: Offensive
Target: Area (10’ Radius)
Resisted by: Strength, Light
Pre-requisite: <Strength> Dark Entangle
Effect:
The caster nominates a point (which may be a person, object or anything else equally obvious) and everyone within 10’ is targeted by a <Strength> Dark Entangle Shadow Web.

Fear <n>

Range: 20’
Duration: 15 minutes
Type: Offensive, Mental
Target: Person
Resisted By: Willpower
Effect:
A target character who fails to resist must flee the caster immediately (even if he hasn’t seen the caster) until they are out of sight. The effect lasts for 15 minutes (or until the caster is dead), during which time the effected character flees whenever they see the caster.

Note the target character is afraid of the caster, even if the caster has disguised themself or become invisible (in which case they are afraid of the general area of the caster, they are unaware of the exact position of the caster).

Mass Fear <n>

Range: 20’
Duration: 15 minutes
Type: Offensive, Mental
Target: Person
Resisted By: Willpower
Pre-requisite: Fear <n>
Effect:
The caster nominates a point (which may be a person, object or anything else equally obvious) and everyone within 10’ is targeted by a Fear <n>.