In a medieval fantasy world, the people of a small realm – the Barony of Van Heusen, on the edge of the Kingdom of Exiles, a kingdom of humans, elves and their kindred – fight for Justice. Whilst their army, the Defenders, protect the heart of the realm, brave patrols of citizens strike out into the wilderness. Helping isolated homesteads, fending off rampaging orc tribes and hunting dangerous fiends, these brave few are often a villager’s last and only hope.
As a patrollee in this desperate struggle against the foes of Life and Order, you can be a nimble, magically powerful elf; a brutally strong but kinda thick half ogre; a cunning and strong half orc; a divinely favoured and flexible human; or a half elf, the jack of all trades. Will you use your heritage to advantage or fight to overcome it?
Some will choose to master the sword as their weapon against the darkness. Make no mistake – there’s no surer ally in a fight than cold steel and iron oak.
Some will choose the fire in the head, magic, brought forth by gesture and word. Elemental magic – Fire blasts, Lightning bursts, mindwarping Ice, enduring Rock; pure General magic; and Spellsword magecraft, energy and blade combined. Which ever you choose, know that the Kingdom’s enemies know them all, and other darker arts; Shadow magic, Demonology and the dread power of Necromancy.
Others will embrace the fire in the heart, divine favour of the gods to their followers brought forth by pious prayer. The deities that watch over the world can bend it to their will through their priests, to heal and to destroy. Choose your Path wisely though, for the gods are quick to anger at followers who cannot hold to their ways, especially those who would aspire to the title of Paladin.
Or will you be a scout, a tracker who hunts their enemies by stealth, never there when sought, always ready to strike? A little magic for a surprise, a word to the gods for help, a quick cut – a scout has a key for every door.
The choice of how you defend the Baron’s capital, Heusenberg, and the Kingdom is yours. Whatever tools you use there are Guilds who will teach you how to use them – though these too have rules to which they demand adherence in exchange for knowledge and power.
Alongside the Guilds, of course, stand the Defenders. Whether your weapon is blade, mind, heart or silent step, they will teach you how to use it. After all, an army always needs fresh recruits.
So, are you ready? Really?
I hope you’re right… there’s more at stake than you realise…
BathLARP is a Live Action Roleplay society running a high-fantasy Medieval/Renaissance setting. If this means nothing to you, check out the About BathLARP page in the Our Club section to find out who we are and what we do.
If you already know about LARP and want to get a feel for the TL system, check out the Our LARP System section starting with the basics.
If you want to know more about the setting itself, check out the Game World and Setting section.
We run games every Sunday, meeting from 11am at the far end of East Car Park, Nr Woodland Court, around the former Park and Ride bus shelter. See the Event Calendar for details of what games are running and when.
If you are lost, check out the Sitemap.
While the main campaign year is roughly October to May, we play all year and you are welcome to join us at any time, even if you just want to crew a game to get a feel for it – just drop an email to firstname.lastname@example.org to let us know that you want to come along. Please note that the club currently has an 18+ policy – if you are a UoB student and under this age, please talk to BLADES (the UoB Larp society) first.
If you wish to learn more about the system and statting, and to let us know that you’re joining us for a game, please email the committee.
We strongly recommend coming along to a game before registering for the website – before registering we ask you to read the Website Terms and Conditions first.
This website is under active development. If you do find any obvious (or subtle) bugs, please use the Bug Tracker.